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CROSSFIRE // REVEAL TRAILER

In 2021, I joined TNM as Lead Environment Artist to help build an ambitious team and project from the ground up, with a goal to build an immersive, cinematic 3rd person shooter where Design, Animation, and Environment Art worked in concert to create a dynamic system we are calling Adaptive Cover. We were roughly 7 artists by the end of 2021. In the years since, the team has grown substantially and I was promoted to Associate Art Director. I am so grateful for the opportunity to lead this team, and the chance to work with so many talented artists whose passion and craft is unrivaled. It's been the most challenging and fulfilling work of my career, and I am sincerely humbled that so many people have chosen to come on this journey with me.

ART DIRECTION: Care Michaud, Ben Nadler, Stu Maxwell
ENVIRONMENT LEADS: Adrian Castro, Kurt Kupser, Alex Lutz
ENVIRONMENT: Alex Beddows, Chris Ryzebol, Leah Augustine, Nyla Laurie, Matthieu Mouthon, Meg Wissler, Rhiannon Boyer, Britt Graham, Hunter Hyltin, Robert Farrand, Yinuo Chen, Jonjo Hemmens
MATERIALS: Chris Vasquez, Sahir Irfan, Tristan Meere, Joe Taylor
SCANNING: Pat Goodwin, James Ritossa, Mason Menzies, Elina Marjomaa
OS: Victor van 't Hek, Jordyn Lukomski, Abdallah Kaboul, Justin Atkinson
FOLIAGE: Liz Kirby, Sasha Kornilova
TECH ART/SHADERS: Joseph Pasek, Michael Kinsey, Matt Williams, Mike Safioles, Stuart Cunningham, Nate Torkildson, Sam Knudson, Kay Volbeda
CONCEPT: Norwood Cole, Bobby Hernandez, Ryan Phair, Andrzej Dybowski, Matt Han, Dante Finn

Creating games is a collaborative effort, and credit is due to all the departments who make this work possible - Design, Animation, Characters, Lighting, VFX, Rendering, Engineering, QA, Outsource, and numerous external vendors.

Date
June 9, 2026